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Kino Katey Podcast: It's The Spring Of Sci-Fi! - CinemaBlend.com
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Moving Pixels Podcast: A Conversation from a Critical Distance < PopMatters
This week we sit down to talk to Ben Abraham and Eric Swain about their web site Critical Distance and the current state of video game criticism.
Zune Insider
Official Microsoft Zune blog and podcast. Episode 45 dated November 6th, 2009 of the Zune Insider Podcast is now live and is hosted by Matt Akers (skipdeez) and Jessica Zahn (jetherealz). Show notes: Jessica and matt talk about matt's big presentation and planning for the future: (0:00 -...
Moving Pixels Podcast: Real Evil in Video Games < PopMatters
From the Nazis to the Mafia, we consider the potential consequences of attempting to simulate real life villainy in video games.
Moving Pixels Podcast: Art, Commerce, and the Auteur in Video Games < PopMatters
Should game developers be considered auteurs? And how might such a self presentation effect the marketing and sales of video games?
The Best of Thoughtful Gaming Podcasts < PopMatters
While you are out and about this summer, here are a few podcasts that you might want to listen to if you are interested in smart discussion and interesting analysis of video gaming and video game culture.
Moving Pixels Podcast: The Superhero and the Video Game < PopMatters
Originally conceived of as a discussion of the best superhero video games of all time, the Moving Pixels Podcast crew quickly discovered that super powered games have been -- for the most part -- less than super.
Moving Pixels Podcast: Mystery Stories in Video Games < PopMatters
This week we continue in our series on storytelling in video games by discussing the centrality of mystery to many video game narratives.
Moving Pixels Podcast: The Best of Video Game Storytelling < PopMatters
The best stories take advantage of the unique qualities of a performance based and immersive medium.
Moving Pixels Podcast: Ideal Evil in Video Games < PopMatters
Some of this weeks discussion may be concerned with villains that represent more abstracted forms of evil but may also confront the more malicious obstacles embedded in the design of a game.
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