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THQ forms joint venture with Shanghai - based online game operator ICE Entertainment
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THQ Announces Joint Venture with China Online Operator ICE Entertainment to Bring Casual MMO Title
AGOURA HILLS, Calif., Sep 16, 2008 (BUSINESS WIRE) --
THQ Inc. (NASDAQ: THQI) today announced that it has formed a joint venture with ICE Entertainment ("ICE"), an operator of online games located in Shanghai, China, to launch Dragonica, a free-to-play, micro-transaction-based massively multiplayer online ("MMO") casual game scheduled for release in North America in 2009. ICE's Chief Executive Officer Sun Tao is the former Chief Technology Officer of The9, a leading operator of online games including World of Warcraft(R). The new joint venture combines ICE's online operating experience with THQ's product development and retail publishing expertise to create a new platform for online games in the North American market.
"We are extremely excited to be working with ICE Entertainment to bring this free-to-play, micro-transaction-based online game to the robust yet largely untapped market for online casual gaming in North America," said Doug Clemmer, president of THQ's casual gaming subsidiary. "We are even more pleased to be building a strong and mutually beneficial relationship, which we hope will lead to additional opportunities to deliver online gaming content globally."
"We are looking forward to combining THQ's extensive marketing and retail expertise with our advanced technology and proven online game operating know-how to deliver a great new casual gaming experience for North American consumers," said Sun Tao, chief executive officer, ICE Entertainment. "We also look forward to working with THQ more closely to develop new games and explore future publishing opportunities in both markets."
The market opportunity for online casual gaming in North America is estimated to be $2.2 billion by 2013 (Source: DFC Intelligence). China's fast growing online games market was valued at US$1.7 billion in 2007 and reached more than 42 million online gamers. The market is expected to grow to US$4.2 billion by 2010. (Source: Niko Partners).
About Dragonica
Dragonica is a massively multiplayer online casual game developed by Barunson Interactive Co, based in Korea. Dragonica is free-to-play and players may choose to pay for additional content and features on a micro-transaction basis. Barunson Interactive spent seven years developing Dragonica, which brings cartoon side-scrolling action online games to a new peak. The game's totally 3D rendering design, fresh cartoon characters and scenery modeling, create a new visual perception of side-scrolling games. Dragonica skillfully mixes the elements of action and arcade, and creates various ultimate skills to enhance playability. ICE currently has the rights to operate the game in China and plans to commence its closed beta for that market in late 2008.
About ICE Entertainment
Founded in 2006, ICE is an online game operator based in Shanghai, China, with an established online technology platform and proven management team, including CEO Sun Tao, former vice president and chief technical officer of leading Chinese operator The9, among others, with many years of experience in the online game field. ICE is focused on the development and operation of massively multiplayer online games. More information about ICE Entertainment may be found at www.icee.cn.
About THQ
THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com. THQ and its respective logo is a trademark and/or registered trademark of THQ Inc.
The statements contained in this press release that are not historical facts may be "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as "THQ"), including, but not limited to, expectations and projections related to THQ's joint venture with ICE Entertainment, the launch of Dragonica and the ability to expand its offering of online games, and are based upon management's current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ's financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Annual Report on Form 10-K for the fiscal period ended March 31, 2008, and particularly the discussion of risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.
SOURCE: THQ Inc.
THQ/Investor Relations Julie MacMedan, 818-871-5125 or HighWater Group Media Relations Sheree Johnson, 212-338-0077 x311 sheree@highwatergroup.com
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Companies: THQ, Inc. (THQI)
THQ Reports Fiscal 2009 Second Quarter Results, Reduces Fiscal 2009 Outlook and Announces
AGOURA HILLS, Calif., Nov 05, 2008 (BUSINESS WIRE) --
--Q2 GAAP Results Include $80.5 Million ($1.21 per share) Non-Cash Charge to Record Valuation Allowance and Related Tax Effects for Deferred Tax Assets
THQ Inc. (NASDAQ: THQI) today announced financial results for the fiscal second quarter ended September 30, 2008, reduced its financial outlook for the fiscal year ending March 31, 2009, and announced a significant business realignment.
Second Quarter Results
For the three months ended September 30, 2008, THQ reported net sales of $164.8 million, compared with $229.3 million in the prior year. On a non-GAAP basis, the company reported fiscal 2009 second quarter net sales of $151.6 million. Fiscal 2009 second quarter sales reflect a lighter new release schedule than the prior-year period, and included the international roll-out of games based on Disney/Pixar's WALL-E and initial global shipments of new original Wii(TM) title de Blob(TM).
For the three months ended September 30, 2008, the company reported a net loss of $115.3 million, or $1.73 per share, which included a non-cash charge of $1.21 per share related to a valuation allowance and the related tax effects for its deferred tax assets. In the same period a year ago, the company reported a net loss of $7.0 million, or $0.11 per share. On a non-GAAP basis, the company reported a fiscal 2009 second quarter net loss of $30.4 million, or $0.46 per share. This was below the company's previous guidance of a loss of $0.35 to $0.39 per share, primarily due to lower-than-anticipated international sales of WALL-E and higher-than-expected sales returns and allowances. In the same quarter a year ago, the company reported a non-GAAP net loss of $2.2 million, or $0.03 per share.
The company's income tax expense for the quarter included a non-cash charge of $80.5 million, or $1.21 per share, on a GAAP basis, related to a valuation allowance and the related tax effects for its deferred tax assets, in accordance with Statement of Financial Accounting Standards (SFAS) No. 109. Although this non-cash valuation allowance reduces the value of the net deferred tax assets on the balance sheet, the company expects to be able to utilize these assets to reduce tax expense in future profitable periods.
A reconciliation of non-GAAP to GAAP results is provided in the accompanying financial tables.
Fiscal 2009 Second Quarter Highlights and Recent Developments
-- The company continued to build the Saints Row(R) franchise, shipping more than two million units of Saints Row(R) 2 globally in its first two weeks and achieving a Metacritic rating above 80
-- THQ established a new, internally developed Wii franchise with de Blob, which achieved a Metacritic rating above 80
-- The company strengthened its portfolio of online games and enhanced its online business with the following announcements:
-- A new agreement to launch WWE®
Online (working title) in Asia in 2010
-- The formation of a joint venture with ICE Entertainment
("ICE"), an operator of online games located in Shanghai, China,
to launch Dragonica, a free-to-play,
micro-transaction-based massively multiplayer online ("MMO")
casual game scheduled for release in North America in 2009
-- The opening of a new office in Shanghai, China, from which THQ
will pursue new development opportunities and expand publishing
partnerships in the growing Chinese market
Strategic Plan and Business Realignment
The company has prepared a new strategic plan, which will be discussed on its conference call today. As part of the new plan, the company today announced that it is undertaking a significant business realignment to position THQ for future profitability and growth. As part of this realignment, THQ plans to focus on fewer, higher quality titles, and to align its organization and cost structure accordingly. The company is in the process of implementing its plan with the cancellation of several titles that were in development but had not been publicly announced, the closure of five studios and a reduction in product development personnel of approximately 250 people, or 17 percent of its studio staff, and the streamlining of its corporate organization to support the new product strategy.
The company has reduced its fiscal 2010 forecasted annual product development spending by approximately $100 million, a reduction of about $30 million below its estimated product development spending in fiscal 2009. The company will further reduce costs and streamline operations, and expects to reduce selling, marketing and general and administrative expenses on an annual basis by approximately $20 million. The company expects to incur significant charges as part of its business realignment, which will be excluded from the company's non-GAAP results. Most of the charges will be recognized in the remainder of fiscal 2009.
"We have made substantial progress in improving product quality and innovation, as evidenced by recent shipments of several well-reviewed games including de Blob and Saints Row 2," said Brian Farrell, THQ president and CEO. "We are aligning our business to be more competitive in key consumer segments and address the current business environment. We expect the combination of a much more focused and competitive product line with a more efficient cost structure to put THQ back on the path to growth and profitability in fiscal year 2010."
Fiscal 2009 Guidance
THQ issued initial guidance for the fiscal third quarter ending December 31, 2008, and updated its guidance for the fiscal year ending March 31, 2009. The primary drivers of the updated fiscal 2009 guidance are:
-- The company's decision to release original titles Red Faction(R): Guerrilla(TM) and Darksiders(TM): Wrath of War(TM) in the fiscal year ending March 31, 2010, instead of the previously scheduled fourth quarter of fiscal 2009 accounted for approximately $125 million in lower forecasted net sales
-- The significant appreciation of the US dollar accounted for approximately $80 million in lower forecasted net sales
-- The company's expectations for a more cautious retail environment and continued softness in sales of kids games accounted for approximately $70 million in lower forecasted net sales
As a result of these factors, THQ's new non-GAAP guidance is as follows:
-- For the fiscal year ending March 31, 2009, THQ expects net sales in the range of $875 million to $900 million. The company expects earnings to be approximately breakeven in the second half of the fiscal year.
-- For the fiscal third quarter ending December 31, 2008, THQ expects to report net sales in the range of $400 million to $420 million. The company expects to report net income per diluted share in the range of $0.05 to $0.15.
-- The company also expects to record severance and other expenses related to the business realignment announced today but has not yet quantified these amounts, which will be excluded from non-GAAP results.
Non-GAAP Financial Measures
In addition to results determined in accordance with GAAP, the company discloses certain non-GAAP financial measures that exclude the following: stock-based compensation expense, the impact of deferred revenue and related costs, business realignment expense, the other-than-temporary write-down on investments, the non-cash valuation allowance for deferred tax assets and the related income tax effects for each of these items. The non-GAAP financial measures included in the earnings release have been reconciled to the comparable GAAP results and should be considered in addition to results prepared in accordance with GAAP, but should not be considered a substitute for, or superior to, GAAP results. The company believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information to investors regarding the company's performance by excluding certain items that may not be indicative of the company's operating results. These non-GAAP financial measures also facilitate comparisons of the company's performance to prior periods.
Stock-Based Compensation. When evaluating the performance of its business, THQ does not consider stock-based compensation charges. Likewise, the company excludes stock-based compensation expense from its short and long-term operating plans. In contrast, THQ's management team is held accountable for cash-based compensation and such amounts are included in the company's operating plans. In addition, the stock-based compensation charges are subject to significant fluctuation outside the control of management due to the variables used to estimate the fair value of a share-based payment, such as, THQ's stock price, interest rates and the volatility of the company's stock price. Further, when considering the impact of equity award grants, THQ places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.
Deferred Revenue/Costs. The company recognizes revenue and related costs from the sale of certain titles with significant online functionality over the estimated online service period. Although the company will defer the recognition of a significant portion of its net revenue and costs with respect to these titles, there will be no adverse impact to its operating cash flow. Internally, THQ excludes the impact of deferred net revenue and costs related to packaged games in its non-GAAP financial measures when evaluating the company's operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team.
Business Realignment Expense and Other-Than-Temporary Write-Down on Investments. From time to time, the company expects to incur certain expenses that are not part of normal ongoing operations. The company believes that excluding the impact of these expenses from its operating results is important to facilitate comparisons to prior periods.
Non-Cash Valuation Allowance for Deferred Tax Assets. In accordance with FAS No.109, "Accounting for Income Taxes" (FAS 109), the company evaluates its deferred tax assets, including net operating losses and tax credits, to determine if a valuation allowance is required. THQ has had three years of cumulative US tax losses. Therefore, during the second quarter of fiscal 2009, the company recorded a valuation allowance against its deferred tax assets. Internally, THQ excludes the impact of the valuation allowance for deferred tax assets in its non-GAAP financial measures when evaluating the company's operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team.
In the financial tables below, THQ has provided a reconciliation of the most comparable GAAP financial measure to each of the non-GAAP financial measures used in this press release.
Investor Conference Call
THQ will host a conference call to discuss fiscal second quarter results today at 2:00 p.m. Pacific/5:00 p.m. Eastern. Please dial 877.356.8075 or 706.902.0203, conference ID 69135276 to listen to the call or visit the THQ Inc. Investor Relations Home page at http://investor.thq.com. The online archive of the broadcast will be available approximately two hours after the live call ends. In addition, a telephonic replay of the conference call will be provided approximately two hours after the live call ends through November 7, 2008, by dialing 800.642.1687 or 706.645.9291, conference ID 69135276.
About THQ
THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com and www.thqwireless.com. THQ, Darksiders: Wrath of War, de Blob, Red Faction: Guerrilla, Saints Row 2 and their respective logos are trademarks and/or registered trademarks of THQ Inc.
All other trademarks are trademarks or registered trademarks of their respective owners.
This press release contains statements that are forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. Such statements include, but are not limited to, the company's expectations for revenue and earnings per share for the quarter ending December 31, 2008, and the fiscal year ending March 31, 2009, statements about the expected impact of the business realignment on our future operations and for the company's product releases and financial performance in future periods. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as "THQ") and are based upon management's beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, economic, competitive and technological factors affecting the operations, markets, products, services and pricing of THQ. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers should carefully review the risk factors and the information that could materially affect THQ's financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Quarterly Reports on Form 10-Q and its Annual Report on Form 10-K for the fiscal period ended March 31, 2008, and particularly the discussion of risk factors that may affect results of operations set forth therein. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.
THQ Inc. and Subsidiaries
Unaudited Consolidated Statements of Operations
(In thousands, except per share data)
Three Months Ended Six Months Ended
September 30, September 30,
2008 2007 2008 2007
Net sales $ 164,816 $ 229,349 $ 302,394 $ 333,834
Costs and expenses:
Cost of sales -- product costs 76,038 87,449 136,046 131,164
Cost of sales -- software amortization and 39,512 38,311 66,512 50,909
royalties
Cost of sales -- license amortization and 20,007 22,159 32,931 35,830
royalties
Cost of sales -- venture partner expense 899 1,137 2,354 2,034
Product development 23,231 28,561 56,780 53,193
Selling and marketing 43,124 47,193 72,175 69,996
General and administrative 16,971 17,638 36,574 36,741
Total costs and expenses 219,782 242,448 403,372 379,867
Loss from continuing operations before interest and other income, (54,966 ) (13,099 ) (100,978 ) (46,033 )
net, income taxes and minority interest
Interest and other income, net (2,438 ) 2,569 56 9,925
Loss from continuing operations before income taxes and minority (57,404 ) (10,530 ) (100,922 ) (36,108 )
interest
Income taxes (a) 57,892 (3,491 ) 43,640 (19,795 )
Loss from continuing operations before minority interest (115,296 ) (7,039 ) (144,562 ) (16,313 )
Minority Interest 36 â?? 36 â??
Loss from continuing operations (115,260 ) (7,039 ) (144,526 ) (16,313 )
Gain on sale of discontinued operations, net of tax â?? â?? 2,042 â??
Net loss $ (115,260 ) $ (7,039 ) $ (142,484 ) $ (16,313 )
Loss per share -- basic:
Continuing operations $ (1.73 ) $ (0.11 ) $ (2.17 ) $ (0.24 )
Discontinued operations â?? â?? 0.03 â??
Loss per share -- basic $ (1.73 ) $ (0.11 ) $ (2.14 ) $ (0.24 )
Loss per share -- diluted:
Continuing operations $ (1.73 ) $ (0.11 ) $ (2.17 ) $ (0.24 )
Discontinued operations â?? â?? 0.03 â??
Loss per share -- diluted $ (1.73 ) $ (0.11 ) $ (2.14 ) $ (0.24 )
Shares used in per share calculation -- 66,757 66,462 66,655 66,695
basic
Shares used in per share calculation -- 66,757 66,462 66,655 66,695
diluted
(a) Income tax expense for the three and six month periods ended
September 30, 2008 includes the deferred tax asset valuation
allowance and related tax impact of $80,520 recorded in accordance
with FAS No. 109, "Accounting for Income Taxes" (FAS 109).
THQ Inc. and Subsidiaries
Reconciliation of GAAP Net Income (Loss) to Non-GAAP Net Income
(Loss) (a)
(In thousands, except per share data)
Three Months Ended Six Months Ended
September 30, September 30,
2008 2007 2008 2007
Net sales $ 164,816 $ 229,349 $ 302,394 $ 333,834
Changes in deferred net revenue (b) (13,192 ) â?? (29,696 ) â??
Non-GAAP net sales $ 151,624 $ 229,349 $ 272,698 $ 333,834
Three Months Ended Six Months Ended
September 30, September 30,
2008 2007 2008 2007
Loss from continuing operations $ (115,260 ) $ (7,039 ) $ (144,526 ) $ (16,313 )
Non-GAAP adjustments:
Changes in deferred net revenue (b) (13,192 ) â?? (29,696 ) â??
Change in deferred cost of sales:
Change in deferred product costs 3,366 â?? 7,268 â??
Change in deferred software amortization and royalties 6,067 â?? 12,762 â??
Total change in deferred cost of sales (b) 9,433 â?? 20,030 â??
Business realignment expenses 669 â?? 4,196 â??
Other than temporary impairment on investments 4,561 â?? 4,561 â??
Stock-based compensation and related costs:
Cost of sales -- software amortization 1,152 1,212 1,728 2,978
and royalties
Product development 724 1,135 1,872 2,172
Selling and marketing 866 795 1,681 1,510
General and administrative 1,792 3,822 3,575 6,331
Total stock-based compensation and related costs (c) 4,534 6,964 8,856 12,991
Deferred tax asset valuation allowance and related tax impact (d) 80,520 â?? 80,520 â??
Income tax adjustments (e) (1,705 ) (2,119 ) (1,823 ) (5,040 )
Total non-GAAP adjustments 84,820 4,845 86,644 7,951
Non-GAAP loss from continuing operations (30,440 ) (2,194 ) (57,882 ) (8,362 )
Gain on sale of discontinued operations, net of tax â?? â?? 2,042 â??
Non-GAAP net loss $ (30,440 ) $ (2,194 ) $ (55,840 ) $ (8,362 )
Non-GAAP loss per share -- diluted:
Non-GAAP continuing operations $ (0.46 ) $ (0.03 ) $ (0.87 ) $ (0.13 )
Discontinued operations â?? â?? 0.03 â??
Non-GAAP loss per share -- diluted $ (0.46 ) $ (0.03 ) $ (0.84 ) $ (0.13 )
Notes:
(a) See explanation above regarding the Company's practice on reporting
non-GAAP financial measures.
(b) Prior to the third quarter of fiscal 2008, the Company did not defer
net revenue or the related cost of sales.
(c) Stock-based compensation expense recorded under FAS 123(R) in fiscal
2009 and fiscal 2008.
(d) Deferred tax asset valuation allowance and related tax impact
recorded in accordance with FAS 109.
(e) Income tax associated with other non-GAAP adjustments.
THQ Inc. and Subsidiaries
Unaudited Consolidated Balance Sheets
(In thousands)
September 30, March 31,
2008 2008
ASSETS
Cash, cash equivalents and short-term investments $ 162,627 $ 317,504
Accounts receivable, net of allowances 63,303 112,843
Inventory 63,811 38,240
Licenses 42,651 47,182
Software development 203,990 155,821
Deferred income taxes 7,503 â??
Prepaid expenses and other current assets 18,554 24,487
Total current assets 562,439 696,077
Property and equipment, net 45,711 50,465
Licenses, net of current portion 75,558 39,597
Software development, net of current portion 70,942 25,369
Income taxes receivable, net of current portion 8,381 16,116
Deferred income taxes â?? 61,710
Goodwill 122,110 122,385
Long-term marketable securities 37,760 52,599
Other long-term assets, net 18,086 20,002
TOTAL ASSETS $ 940,987 $ 1,084,320
LIABILITIES, MINORITY INTEREST AND STOCKHOLDERS'
EQUITY
Accounts payable $ 79,772 $ 61,700
Accrued and other current liabilities 203,306 202,102
Income taxes payable 12,020 6,504
Deferred income taxes â?? 29,266
Total current liabilities 295,098 299,572
Other long-term liabilities 38,941 44,179
Total liabilities 334,039 343,751
Minority Interest 3,464 â??
Total stockholders' equity 603,484 740,569
TOTAL LIABILITIES, MINORITY INTEREST AND STOCKHOLDERS' $ 940,987 $ 1,084,320
EQUITY
THQ Inc. and Subsidiaries
Unaudited Supplemental Financial Information
Three Months Ended September 30, 2008 Three Months Ended September 30, 2007
GAAP Non-GAAP(a) GAAP Non-GAAP(b)
Platform Revenue Mix
Consoles
Microsoft Xbox 360 $ 19,978 12.1 % $ 10,016 6.6 % $ 44,418 19.4 % $ 44,418 19.4 %
Microsoft Xbox â?? â?? â?? â?? 357 0.1 357 0.1
Nintendo Wii 30,504 18.5 30,504 20.1 8,914 3.9 8,914 3.9
Nintendo GameCube 62 â?? 62 0.1 1,801 0.8 1,801 0.8
Sony PlayStation 3 11,622 7.1 11,622 7.7 13,282 5.8 13,282 5.8
Sony PlayStation 2 13,836 8.4 13,836 9.1 62,667 27.3 62,667 27.3
76,002 46.1 66,040 43.6 131,439 57.3 131,439 57.3
Handheld
Nintendo Dual Screen 48,585 29.5 48,585 32.0 51,559 22.5 51,559 22.5
Nintendo Game Boy Advance 1,511 0.9 1,511 1.0 9,013 3.9 9,013 3.9
Sony PlayStation Portable 11,233 6.8 11,233 7.4 16,888 7.4 16,888 7.4
Wireless 6,231 3.8 6,231 4.1 4,874 2.1 4,874 2.1
67,560 41.0 67,560 44.5 82,334 35.9 82,334 35.9
PC 21,254 12.9 18,024 11.9 15,576 6.8 15,576 6.8
Other â?? â?? â?? â?? â?? â?? â?? â??
Total Net Sales $ 164,816 100.0 % $ 151,624 100.0 % $ 229,349 100.0 % $ 229,349 100.0 %
Geographic Revenue Mix
Domestic $ 76,502 46.4 % $ 69,272 45.7 % $ 77,803 33.9 % $ 77,803 33.9 %
Foreign 88,314 53.6 82,352 54.3 151,546 66.1 151,546 66.1
Total Net Sales $ 164,816 100.0 % $ 151,624 100.0 % $ 229,349 100.0 % $ 229,349 100.0 %
Six Months Ended September 30, 2008 Six Months Ended September 30, 2007
GAAP Non-GAAP(a) GAAP Non-GAAP(b)
Platform Revenue Mix
Consoles
Microsoft Xbox 360 $ 40,107 13.3 % $ 17,537 6.4 % $ 54,765 16.4 % $ 54,765 16.4 %
Microsoft Xbox â?? â?? â?? â?? 1,752 0.5 1,752 0.5
Nintendo Wii 53,808 17.8 53,808 19.7 15,238 4.6 15,238 4.6
Nintendo GameCube 115 â?? 115 0.1 5,974 1.8 5,974 1.8
Sony PlayStation 3 18,275 6.1 18,275 6.7 13,282 4.0 13,282 4.0
Sony PlayStation 2 33,688 11.1 33,688 12.4 88,255 26.4 88,255 26.4
145,993 48.3 123,423 45.3 179,266 53.7 179,266 53.7
Handheld
Nintendo Dual Screen 75,875 25.1 75,875 27.8 69,183 20.7 69,183 20.7
Nintendo Game Boy Advance 3,130 1.0 3,130 1.1 17,331 5.2 17,331 5.2
Sony PlayStation Portable 21,613 7.1 21,613 7.9 24,768 7.4 24,768 7.4
Wireless 11,378 3.8 11,378 4.2 9,248 2.8 9,248 2.8
111,996 37.0 111,996 41.0 120,530 36.1 120,530 36.1
PC 44,405 14.7 37,279 13.7 33,640 10.1 33,640 10.1
Other â?? â?? â?? â?? 398 0.1 398 0.1
Total Net Sales $ 302,394 100.0 % $ 272,698 100.0 % $ 333,834 100.0 % $ 333,834 100.0 %
Geographic Revenue Mix
Domestic $ 151,352 50.1 % $ 136,379 50.0 % $ 143,896 43.1 % $ 143,896 43.1 %
Foreign 151,042 49.9 136,319 50.0 189,938 56.9 189,938 56.9
Total Net Sales $ 302,394 100.0 % $ 272,698 100.0 % $ 333,834 100.0 % $ 333,834 100.0 %
Notes:
(a) See explanation above regarding the Company's practice on reporting
non-GAAP financial measures.
(b) Prior to the third quarter of fiscal 2008, the Company did not defer
net revenue.
SOURCE: THQ Inc.
THQ/Investor & Media Relations Julie MacMedan, 818/871-5125
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Companies: THQ, Inc. (THQI)
China's Online Game Operators Grasp Large Share at Home - Zibb.com
BEIJING, Oct 15, 2008 (SinoCast China IT Watch via COMTEX) --
China's online game developers are overtaking their South Korean peers in the formidable competition in China, according to a report unveiled by a South Korea-based company.
Sales in the booming Chinese market rocketed from SKW 170 billion in 2003 to SKW 2.1 trillion since the begging of 2008, approaching the size of the South Korea online market in the entire 2007, citing the report.
China's online game developers are brewing an overseas expansion frenzy after taking the lion's share in the domestic market, which was once dominated by their South Korean peers. In 2007, Chinese online game developers managed to lift their combined share to 65% at home, leaving a slice of 20% to their South Korean peers.
China's Nasdaq-listed online game developer Perfect World Co., Ltd. (Nasdaq: PWRD), for instance, has launched its popular role playing game Perfect World II in more than 40 European countries in cooperation with a UK game operator.
Shanda Interactive Entertainment Limited (Nasdaq: SNDA), a peer of Perfect World, is working together with online game giant THQ Inc. (Nasdaq: THQI) to develop Company of Heroes Online. Meanwhile, Shanghai-based online game operator ICE Entertainment has formed a joint venture with THQ to bring casual game Dragonica to the US.
Some of the Chinese companies are trying to extend their turf to the global market via investments and mergers and acquisitions (M&A). Shanda acquired South Korea's Actoz Soft for USD 91.7 million in 2004. And The9 Limited (Nasdaq: NCTY) injected USD 38 million into T3 Entertainment for a 10% stake.
The boom of China's online game market, according to the report, is a result of the fierce competition and the modest protection from the local government. China tightened control on import of online games at the beginning of the new century, when China's online game market was in its infancy.
With the assistance from the government, the newborn online game developers in China snatched a large share in the domestic bourgeoning market amid the formidable competition.
Sohu.com Inc. (Nasdaq:SOHU), one of the four biggest portals in China, set foot in the blossoming online game sector and edged into the top six operators in the nation. In addition, telecoms service providers like China Telecom jumped into the sector.
China's online game industry saw a fast technical development, thanks to the aggressive investment in product R&D. In 2007, online game developers like Perfect World lifted its spending on R&D by 30%-plus from a year ago. As for Shanda, the No. One online game developer in China, said it poured as much as CNY 2 billion into R&D.
China's top five online game developers generated SKW 1.5397 trillion sales revenue in 2007, more than the SKW 1.2402 trillion sales of the South Korea's Big Five ones.
(SKW 1= USD 0.000828)
From www.hexun.com, Page 1, Tuesday, October 14, 2008 info@SinoCast.com
Tags: china entertainment expansion government import investment joint venture korea market mergers and acquisitions nasdaq online revenue sales shanghai south korea telecom China online game market operator sales development
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